Tuesday, February 3, 2009

Poor D&D... Sad, really.

Okay, just to quickly make it known, I know I have seemed to disappear into a void of nothingness, but in fact, I was going through a major life change, of which, is coming to a good change.  So, forgive the massive pause in writing, but I am back at the keyboard, I am writing the novel again, and I am happy to be alive!  Now, on with the rant:

I had a friend lend me his Dungeons and Dragons 4th edition (D&D) books to me, as I was considering starting a group, ether in reality, or online.  Anyway, I came from 2nd edition to 3rd edition, which, at the time, I thought was appalling, but the more I played with the world, The more I loved it.  I fully supported the "d20 system."  It was an ingenious way to create a set of rules anything could use to explain their world.   It was like the day C++ programing language was created for PC.  Well, now that 3rd edition has, apparently, passed its prime, 4th edition is taking over the shelves... unsuccessfully, mind you.  Part of that might be the death of Gary Gygax, and part of it is the overall death of paper RPGs, or rather the slow starvation of paper RPGs.  Let's face it, kids, and even young adults, don't want to sit at a table rolling dice, using their, god forbid I even mention the name, "imagination."  They would rather turn on their XBox 360, logon to Halo, and "pwn sum nOobz!!11!!11"  I mean, come on! Seriously, what is more fun?  Sitting with real people, imagining your an all-powerful wizard, or calling some guy you never meet a fag, or a gay noob?  Duh!
Well, call me old fashioned, but I would rather sit with real life friends, and call them gay noobs.  (The irony is I would best apply to that statement, as I am both gay and a noob at many things.)  Anyway, I decided:  Hell, I might as well give the new rules a spin, seeing as they will be updated and supported much more then the "old, out-of-date" 3rd edition ones.
Now before I begin bitching, allow me to provide a few points of note, to be discussed further, at a later point in this rant... I wonder if blogger as a limited number of characters?  Well, I'm about to find out!
In previous versions of D&D, including, but not limited to: 1st edition, players were giving a basic set of rules and guidelines for creating a custom persona, known as a character.  This could be anything from a brainless warrior who's entire motto was: Smash, then smash some more, then eat; to a half-human, half-zombie wizard who's brain was in a jar at the north-pole and who's heart was in a chest on the elemental plane of fire, thus allowing him to live forever and gain all the power of the multiverse.
This is the one factor of paper RPGs that made, and still, to an extent, makes them so much better then any 360 game.  The best part of 3rd edition was an expansion of rules, allowing you play, virtually any creature with any class you wanted.  At one point I was a gelatins cube, with the power of a cleric, that was until I discovered my deity did not care about me, then I became a Blackguard, or a cleric who specializes in killing, rather then saving people.  I could go on about the numerous combinations I have made, but I won't, rather I will discus one aspect, in detail.
The best part about the D&D world, is magic.  There are many types of magic, from the power to create buildings from nothing but sand, to resurrecting an army of dead soldiers to fight for you.  From launching fireball after fireball into a crowed of gnomes, ah the memories!  Magic was the backbone of nearly everything in D&D.  Nearly ever campaign has aspects of magic, from the evil polymorphing dragon king, to the enchanted weapons use to slay it.  Every time you encountered a wizard, you never knew what you were going to get.  Maybe he would turn himself into a dragon, then create a fire elemental to fight for him, all the while, controlling the minds of your party members.  Or maybe he was much more simple then that, maybe he would just burst into flames, then start shooting lightening and fire from every orifice of his body.
All of this made the D&D game fun.  I will admit, in creating a character, you had to spend at least a day to make a good wizard, and even longer if you wanted to make one that would last longer then a single fight, but that was part of the fun.
Then 4th edition comes along.  In summery, this new edition is nothing but a video-game, smeared on the pages of very expensive books.
The premiss of 3rd edition was simple.  You character class would gain experience for doing things, like fighting and disarming traps.  As you gained experience (XP) you would gain levels in your character class, giving you better and better abilities.  You would go from a fighter who could do 4 points of damage to a fighter who could smash a solid steel wall in half with his face, then cause 200 points of damage to the surrounding area.  However, things changed if you were a wizard, as you gained more levels, you gained the ability to use more spells.  These spells could be anything you wanted, as in, anything your character could research.  The best part was, if you exploited a few rules of the game, you could have a wizard at level ten, casting 8 level 5 spells. (that is a really good thing, it would be like having a rocket-launcher in a game were everyone else has sticks.)  This meant that my wizard could use the spell fireball at least 8 times a day, even without exploits I could use it twice.  In the new rule set; a wizard, at level 5 gets fireball, but it never increases in power, and you can only use it once a day... What the hell?  That would be like saying the Master Chief from Halo gets a Laser Sword, but can only use it once per game... or he could only use one gun-magazine per game.
Now, I admit the idea of having powers you can use whenever you want, as many times as you want, is a good idea; as in the 3rd edition rules, you had a set number of spells per day you could use, and if you wanted to cast simple spells, like making a coin disappear, you had to sacrifice a "spell slot" to do so.  Now you don't have to worry about that... all you have to worry about is being exactly the same as every other wizard on the planet.
What do I mean by that?  Let's say, in 3rd edition, you wanted to be a guy who could fight, and summon other creatures to fight for you, like undead and elementals.  That was easy:  You would take levels in fighter and wizard, then choose only spells that would help you control other people, or summon creatures to fight for you, then at higher levels, you could even create golems to fight for you.  In 4th edition you have a wonderful selection of spells, ranging from offensive spells, to... offensive spells... Oh wait, crap... it looks like you only have a very, very, VERY limited selection of spells to chose from.  You literally only have 5 spells to chose from, that are "at-will."  Nearly every other spell is a daily spell, meaning you can use it once every 6 hours.  The one that pisses me off the most, is Fly.  That spell in 3rd edition was a god-send.  It allowed you to fly, very fast and every accurately, for as long as you wanted, and if you ended the spell, you normally had it in another slot, meaning you could cast it right away, again.  Now, in 4th edition, you get the spell, but it is a daily use (remember that means every 6 hours) and it only last for 5 MINUTES! WHAT THE FUCK?  "Hey guys! The dragon is waking up and headed for the village!  Don't worry though, I'll fly 5 minutes ahead of the dragon and then run the rest of the way to tell the town they are all going to burn... man i really wish I could fly faster then the Dragon and warn the village sooner... oh well!  I hope they like watching their children raped, then burned alive!  WOO! GO MAGIC!

Okay, so I really am ranting, now, let me just sum up everything:
In many ways, 4th edition has done a good job of bettering most of the classes in the D&D game, however, the best, and most fun to play, the Wizard, has been neutered.  This is annoying to say the least.  As I continue to read the rules, in the hopes that this error will be corrected someplace, I am coming to realize why they wrote these rules the way they did:
I have a background in video-game development, and even some in paper RPG development, and I have come to realize, these rules, almost perfectly translate into ones you could find in a modern computer RPG.  They wrote these rules so they could be translated into a video-game easily; which would mean, anyone playing the video-game might go out and spend the 100$ on the three books needed to play the paper RPG.  Of course, though, as I mentioned at the top of my rant, kids, and most adults, don't care about that now, so all Wizards of the Coast has done is murder a great game.
I will admit, if they do come out with a video-game version of D&D 4th edition, it will be a great game.  Only because the rule set fits the profile of a solid video-game.  As for fitting the profile of a good paper RPG? Fail.  There is no room to create a custom character, beyond where your character comes from and what her name is.  The rules are based in a rule of squares and boards, and concentrates VERY heavily on combat, something that is very boring with paper RPGs, no matter the rule set.  Something else that is becoming prevalent to me, as I read:  WotC (Wizards of the Coast) has turned D&D into a money grubbing franchise.  All the interesting classes of character (Psion, Monk, Druid, etc...) are not present in the "core" rule books, rather, as mentioned in the Players Hand Book, they will be made available in other Player Hand Books, of which, I can imagine they will cost 30$+ too.
Finally, my last anger inducing, rage filled discovery is in the actual rule set.  3rd edition was a god-send for those who wished to expand and add, or modify the game world.  The rule set was so open and diverse, it allowed for anything, from cars, to spaceships, to dragons and robots.  The rules presented in 4th edition are solid, but they are constraining.  I have very little to work with for expanding on the world, outside of describing the look of it.  Even the character classes are confined to very limited proportions.  If I wanted to create a summoner type wizard, I would have to work for a week solid to create the spells, then another week insuring they we're balanced.
In summery, again:
4th edition is a video-game written out on some very expensive paper, with lots of pretty pictures.  I will stick with 3rd edition, at least there, I know I can change the world without having to rewrite the rules.

Friday, January 30, 2009

I haz a Knol

This is an interesting place to go check out:
It's a place anyone can write a document on a subject they believe to be an expert at.  So far it is pretty vapid, but I foresee it growing in the coming months to something as important as Fluther and Wikipedia.

http://knol.google.com/k/thomas-gordon/-/bfsgjkigonuc/0#knols

Thursday, December 18, 2008

Wednesday, October 29, 2008

I LOVE SANDMAN!

I think I am allowed to say that, I don't have any allegiance... yet.  But anyway, I was Fluther.com today and one of my favorite friends came back for a visit and her name is Delirium based on The Sandman's Character.  So I added my two cents to the mix with this little blurb\rant:

My muse is of the utmost majesty. I listen only to Despair, for her wonderful hook finds its way into my side everyday. Its sting is like a blanket, a shawl of twisted love.
Or is it perhaps Desire that I follow? For if there were not desire to suffer, I would have no muse, but then, as it is said, all things come from Dream, for to want is to dream, so then I must conclude that my muse is only but The Lord Shaper, Himself:
Morpheus.


I LOVE SANDMAN!

In order of Comic's I am addicted too:
1) 2) 3) and 4) NausicaƤ Of The Valley Of The Wind
5) Transmetropolitan 
6) The Sandman and anything that involves The Sandman world.

Monday, October 27, 2008

I have discovered something.

I have been trying to find inspiration for the novel.  So I have turned on the TV and the first thing to pop on screen was Ben 10.  I watched an episode and realized something:
When the novels are finished and so are the movie(s) I am going to write children's TV shows.  Why?  Because it is ridiculously easy.  American cartoons are far to fluffy.  I'm not saying that is a bad thing, but in my option they are not showing how smart you actually have to be to be a "hero."
For example, in this episode, what I can only describe as a half-mech half-illithid, attacked the boy named Ben.  He used his watch thingie to change into a "hero" and saved his father, after his house was UTTERLY decimated.  They then move into the center of the city were all hell brakes lose and a bunch of people are shot... at... none of the precision bullets fired from the percision weapons hit anyone, except this one guy who I think got shot, then flew into the air like a bad video game.  Well Ben and  and his family take some super guns and kill the flying robots, really, really, easy.  Then the Mech-Squid shows up and, standing in plain-sight starts to monolog (although in his defense he is invincible and can't be killed, but I didn't know that at this point) Well, long story short, the kids stand around and let him monolog, not even pointing the guns at him.  So after he is done a girl comes in and blows up the corner of the building he is on with her super powers and he falls into some ruble.  No one bothers rushing over and OPENING FIRE ON THE RUBBLE!  For gods sake, I don't care that no one can die but the bad guy, but come on!  Point the damn gun at him and start shooting.  He is there to F***ING KILL YOU!?!? SHOT HIM FIRST!
That is why I love anime.  Sure a lot of it is hilariously over the top, but at least in the more "adult" cartoons, people don't stand around like idiots.
I mean "adult" as in more mature hero's like Full Metal Alchemist not Shin-Chan.

Thursday, October 23, 2008

Tuesday, October 21, 2008

Fear the CURSE!

Fear the curse of the Dark Knight! And people who believe something like a movie and kill people!  Are we going to be blamed when the world ends?  I guess only if Fiend's kill everyone.


Numerous media outlets are citing Morgan Freeman’s car accident as just the latest result of the Dark Knight Curse, which also claimed the life of Heath Ledger earlier this year, killed a stuntman during production, and caused Christian Bale to assault his mother.

While I won’t for a second argue that these four events were anything but the magical result of a movie being made, I haven’t read one single article detailing the far more disturbing Citizen KaneCurse, an even more ominous cloud of supernatural negativity brought into existence by the 1941 cinema classic.

Consider the following events:

– Kane director and star Orson Welles died of a myocardial infarction at his home in Hollywood on October 10, 1985 at the age of 70.

– Joseph Cotton, who played Kane’s friend Leland, contracted throat cancer and died of complications on February 6, 1994 at the age of 88.

– Everett Sloane, who played Kane’s associate Bernstein, committed suicide in 1965 at age 55 after contracting glaucoma.

– William Allend, who played the reporter, died from heart disease in 1997 at the age of 81. More like CURSE disease.

– Ruth Warrick, who played Kane’s first wife, died of complications related to pneumonia in 2005 at age 88. (CUUUURRSEE!!!)

– Actor Yul Brynner died on the EXACT SAME DAY as Orson Welles. I’m sure he saw Citizen Kane at some point.

– Citizen Kane was released on May 1st, 1941; Germany invaded the Soviet Union on June 22, 1941, less than TWO MONTHS later. Then World War II happened, which was awful.

– The theme of the film — youthful idealism corrupted by wealth and ego — remains TO THIS DAY a crippling moral force in society.

There you have it. EVERY SINGLE CAST MEMBER from the 67-year-old film is now deceased. But I’m sure it was aaaaaalllll a bunch of coincidences.

Dark Knight Curse. Psh.



Friday, October 17, 2008

I return. I think?

I do not feel compelled at this time to write anything here.  Why?  No one reads it... Yet.  When I start to see people reading and\or commenting on my Blog, then I will be more inclined to update it.  Although I must say as I get closer to finishing the manuscript I will probably be compelled (read: forced) to update this thing every few _hours_ by my co-author.  Till then, I suppose I will _attempt_ to stay up to date, but seeing as I and my co-author are the only ones to see this at the moment, what is the point?  She already knows what is going threw my head.

Here is currently what is going threw my head:
Will this thing ever get done?  It's been to long to write the first Novel, how the hell are we going to do six more?

Saturday, September 27, 2008

Quote More Time Now.

"It will totaly blind you in the butt!" --E. Peterson.

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Friday, September 26, 2008

Nother Quote

Said in a baddly acted French accent, "Cause and Effect. You ate to many flowers, now you need to poop. Cause and effect."

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